Director of Engineering, RenderMan at Pixar in Gouverneur, NYother related Employment listings - Gouverneur, NY at Geebo

Director of Engineering, RenderMan at Pixar in Gouverneur, NY

As a Director of Engineering in RenderMan, you'll collaborate with the team executives to define the development strategy and develop industry leading technology with a focus on balancing Pixar's production needs and our general customer needs. A solid understanding of the film and games market is important to balance industry trends and customer requirements. If you are passionate about crafting technology to help creative people push the boundaries of what's possible, then we would love to hear from you!Responsibilities Implement and promote engineering standard methodologies Collaborate with Product Management on strategic roadmap planning and roadmap execution Lead the definition of requirements, priorities and planning of engineering projects. Establish and manage processes for efficient team execution Recruit, mentor and maintain a high-performing, cohesive team Manage communication to customers, executives, peer teams, product management, and the studio Collaborate with Managers and Directors across the Studio Manage team budget Build a diverse, inclusive, fair, collaborative, and dynamic team environment. Represent Pixar and RenderMan at industry events Qualifications BS or MS in Computer Science or equivalent experience Demonstrated experience managing or leading development teams through full product delivery cycles 10
years of industry experience (as engineer and manager) Strong working knowledge of modern software development methodologies and software design patterns and experience leading significant software projects/products Demonstrated success building significant applications Expertise in one or more programming languages like C++, Python, GPU programming with CUDA, OpenCL or other equivalent language Experience building stable and scalable software systems Practical knowledge with production technologies such as Digital Content Creation Tools like Maya, Houdini, Katana, Game Engines like Unity/ Unreal or similar Excellent English / written and verbal communication skills Experience working in a global environment and managing global teams Preferred Qualifications Experience in rendering or realtime systems, digital content creation space (e.g., working in a 3D pipeline or software development). Experience in managing multi-sided businesses, creating a strategy that balances and optimizes different partners' incentives. Experience with successful execution and bias towards action, even in areas of uncertainty, with multi-functional teams across multiple locations and time zones, to get things done. Experience in film or game production pipelines
Salary Range:
$250K -- $500K+
Minimum Qualification
Systems Architecture & Engineering, Software Development, Technology ManagementEstimated Salary: $20 to $28 per hour based on qualifications.

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